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Cambios creeps en book 14

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Hirius
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Cambios creeps en book 14 Empty Cambios creeps en book 14

Post  Aranilinana Tue Jun 17, 2008 2:10 pm

Veamos, veamos q vienen curvas. Estos son los principales cambios q se van a llevar a cabo con la salida del book 14 en el lado creep, resumiendo:
  1. Politica anti stun/root/stun/daze/stun/root/daze/stun
  2. Lavado de cara de las arañas


Suena bien eeee, pos leerlo todo:


Greetings from the Ettenmoors! We have some pretty exciting changes coming to monster play in Book 14, so we wanted to take this opportunity to let you know what’s in store for you Creeps and Freeps when logging in after Book 14 goes live.

First and foremost, we’ve made some changes to how crowd control and diminishing returns will work in PvMP. Please note that the changes below will *only* affect PvMP combat, crowd control rules for PvE have not been changed. We know that everyone likes details, so here they are:

Crowd Control
Root and daze effects will now share diminishing returns. This means that dazes and roots will be considered the same effect in terms of consecutive applications for diminishing returns. As an example: When a player dazes another player, then roots him, the root will be considered the second application in terms of diminishing returns.

The new root/daze diminishing return duration progression for each application of root/daze is as follows:

* First application = 50% of the root/daze's duration
* Second application = 25% of the root/daze's duration
* Third and subsequent applications = 5% of the root/daze's duration

Diminishing return durations for stun effects have been reduced to address issues with crowd control in PvMP combat. The duration progression for each application of stun is as follows:

* First application = 100% of the stun's duration
* Second application = 50% of the stun's duration
* Third application = 25% of the stun's duration
* Fourth and subsequent applications = 1 second stun duration

Diminishing return durations for fear effects have been reduced to address issues with crowd control in PvMP combat. The duration progression for each application of fear is as follows:

* First application = 100% of the fear's duration
* Second application = 50% of the fear's duration
* Third application = 25% of the fear's duration
* Fourth and subsequent applications = 1 second fear duration

The diminishing returns grace period is 45 seconds.

Diminishing returns are applied on the individual being attacked with crowd control (not on the attacker). This means that multiple players attacking the target with the same type of crowd control will also have their crowd control affected by diminishing returns for that target. As an example:

1) Player A stuns Player B
2) Player A stuns Player B again.
3) The second stun from Player A has a diminished duration on Player B.
2) Player C stuns Player B after Player A’s second stun.
3) Player C’s stun will have diminished duration on Player B. It is counted as the third application of stun.

We want to make monster play as fun as possible for everyone and feel this is a big first step in improving that overall experience.

Weaver Love
The next set of changes came about because of player feedback. There was an enormous amount of player feedback about some of the recent changes we made to Weavers, and we want to thank you for taking the time to make your comments. This feedback prompted us to revisit our eight-legged friends. Here’s the list of upcoming changes to Weavers in Book 14:

* Spider damage skills will now be properly affected by the increased damage corruptions.

* The Spider Weaver's hatchlings should now behave more aggressively to targets near the Spider and to targets who have been attacked by the Spider. Please note that rooted targets will still be ignored by the hatchlings - this is a side effect of the aggressive pet stance used by all pet types.

* The Spider Weaver's Snaring Web (and traited version) will now have a 30 second duration.

* The Spider Weaver's Poison Spray skill has had its frontal arc increased from 90 degrees to 120 degrees.

* The Warleader's Banner of Command aura will no longer overwrite the Spider Weaver's Born of Shadow aura.

* We fixed an issue where the slow effect from Web the Earth was improperly removed after an affected character left the webbed area. This duration based slow will now be applied when a character enters the webbed area and will be removed after the duration of the effect expires.

* The Lie in Wait skill for Spider Weavers has been updated. The skill will now apply an aura around the Spider that will root enemy players who trespass near the Spider's burrow. This root will continually apply (with diminishing returns) until the Spider comes out of the burrow.

* The debuffs from Entangling Webs and Clinging Webs can now both be applied on the same target.

* The trait for Piercing Attack will now properly increase the damage over time portion of the skill.

Overall, we think that those of you who play a Weaver should now find that you’re much more effective in battle.

Emotes
Last, but certainly not least, we have added emotes for monster players, and everyone loves emotes!

* Spiders now have the following emotes: agree, bother, bow, calm, cheer, dance1, laugh, salute, no, yes, and talk.

* Wargs now have the following emotes: agree, bother, bow, calm, dance1, laugh, rude, salute, scratch, no, yes, and talk.

* Urukhai now have the following emotes: agree, bother, bow, calm, charge, cheer, dance1, flex, laugh, pose, rude, salute, shrug, no, yes, tantrum, and talk.

* Orcs now have the following emotes: agree, bother, bow, calm, cheer, dance1, flex, laugh, pose, rude, salute, scratch, shrug, no, yes, tantrum, and talk.

So there you have it. We think you’ll find that these changes will make monster play more enjoyable for everyone!



Camon freep say hello to my weaver.

Aranilinana

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Post  Hirius Tue Jun 17, 2008 2:37 pm

YAYYYYYYYYYYYYYYY
perfecto... ahora tiempo de llantos para los freeps cuando salga el B14....
por cierto despues de leer el AMOR que le van a dar a la arañita, probablemente vuelva a la carga con ella tambien...
el que te entierres y todo lo que pase por donde estas se kede roteado, BRUTAL..... el que la web en el suelo no se vaya cuando traspasen la web y siga durante un periodo de tiempo BRUTAL..... el que ahora los trais de daño SIRVAN como debieran BRUTAL.... en fin y ke el root ahora sea de 30 SEGUNDOS MUY MUY BRUTAL... ahora ha llegao el tiempo de sentir DOLOR en el lado freep......

GLORIA A SAURON !!!!!
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Post  chanclas Tue Jun 17, 2008 4:43 pm

Uffff... ya me estoy imaginando 10 arañas en XR enterradas cubriendo todo el pasillo.... y toda la zerg de monstruitos esperando a recoger su comida.... ñaaammm!! Que grande puede ser, por dios!!

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Post  Buk Wed Jun 18, 2008 1:11 am

Genial!! ya me imaginaba algo asi! lo del nerfeo de la araña no podia durar mucho asi es por lo q me estoy subiendo la mia (ridicia) lo q comenta obel va a ser brutal! escondidas espernado q pasen encima, solo con imaginarlo "me se cae la baba"

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Post  Hirius Wed Jun 18, 2008 9:56 am

The Lie in Wait skill for Spider Weavers has been updated. The skill will now apply an aura around the Spider that will root enemy players who trespass near the Spider's burrow. This root will continually apply (with diminishing returns) until the Spider comes out of the burrow.

Ojo a esa frase que puede significar que veran que estas enterrada con un AURA alrededor tuyo... que sera lo mas probable, porque sino ese skill va a ser MUY BRUTO...

chanclas wrote:Uffff... ya me estoy imaginando 10 arañas en XR enterradas cubriendo todo el pasillo.... y toda la zerg de monstruitos esperando a recoger su comida.... ñaaammm!! Que grande puede ser, por dios!!

A mi se me ocurre una manera mas malvada e hijaputa de usar esto:
ACEITE EN TOL.......... 2 arañas enterradas en la entrada principal.... si alguno trata de entrar catapun... ahi te kedaste amiguete y cada vez k se acerke uno te vueve a caer aceitito de 2k-3k cada vez Razz-.....
Por supuesto a ver quien toma un castillo...... entierras 2 arañas por entrada y A TOMAR POR CULO XDDDDDDD
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Post  Buk Wed Jun 18, 2008 1:20 pm

Ostras! no lo habia pensado! esta claro q tendran q tomar los castllos por las entradas laterales, pq si no, no habra manera. Ya me imagino a todos los freeps llorando!

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Post  chanclas Wed Jun 18, 2008 6:57 pm

Diosss... el abanico de posibilidades es tan grande.... se pueden hacer tantas cosas con esa skill.... tantas tácticas y tan variadas.... ufff. Etten va a ser para los freeps como un campo de minas..... ummmm

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Post  Buk Fri Jun 20, 2008 5:18 am

Parece q por fin las arañas vuelven a recuperar la relevancia q parecia perdida! solo falta q le pongan una skill q les permita trepar por paredes y q no se hagan daño al caer ya q tienen 8 patas coñe! Razz

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Post  Gharbag Sun Jun 22, 2008 1:23 pm

Estooo... ¿como decirlo?. ¡HIRIELUM!, ¡TE LLAMAN! Twisted Evil
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Post  Kyubi Tue Jul 29, 2008 12:58 pm

Esta muy bien lo de la araña. Pero lo mejor de todo es la idea del Tito de ponerse bajo el aceite XDD.
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Post  Hirius Fri Aug 01, 2008 9:09 am

pronto volvere...... muyyyy pronto ya..... kestoy terminado de colocar a mis personajes para moria...
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